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Old Feb 19, 2011, 07:06 AM // 07:06   #401
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Rangers say flash traps please.
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Old Feb 19, 2011, 08:06 AM // 08:06   #402
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Well, here's the bar I was running yesterday. I tried VQing several areas and doing some HM missions towards Legendary Guardian. My attribute points are split between Scythe/Earth/Mysticism. I'm using Furious and Enchanting mods on my boomstick. 92 Armor/550 Health/25 Energy.

Vow of Strength
Sand Shards
Aura of Thorns or Staggering Force (I tested one for the low energy and the other for the quicker recharge)
Pious Assault
Reap Impurities
Whirlwind Attack
Save Yourselves
Heart of Fury

I really don't know what to think. I'm amazed at the synergy of the dervish's newfound powers of destroying entire groups, but I have a sinking feeling a nerf bat will be coming soon. I was Leeroying everything to gain all agro of everything, and under the scythe, my computer blue-screened, except it was filled with yellow numbers. And because of some mesmer skill support backing me up, everything under the scythe seemed to just be standing there waiting to be cut.

I flashed Vow of Strength and Sand Shards upon refresh which I let run their course without teardown, which I covered with Aura of Thorns or Staggering Force (I ran one or the other my my bar) solely for tear-down with Pious Assault with immediate follow-up with Reap Impurities. Whirlwind attack, Heart of Fury, and Save Yourselves I spammed as soon as they were charged. With the new Mysticism, energy was never an issue, and adrenaline was also not an issue with the group sizes I was attacking.

On my bar alone, five of my eight skills (reap impurities seemed to be particularly brutal) were intended to be unleashed on groups of mobs. On top of my heroes already casting Mark of Pain, Spiteful Spirit, Destructive was Glaive, Panic, Complicate, and Cry of Frustration...

I'm going to continue VQing as fast as possible until something changes. I'm not sure WHAT would be changed, though. None of the skills seemed too unbalancing on their own (compared to Aura of Holy Might and Asuran Scan), but they all added up to the perfect storm, with my toon as the whirlwind.

Incidentally, the only thing that remained on my bar was Save Yourselves. Also, if I used rock candy, I would switch our Heart of Fury for Eternal Aura or By Ural's Hammer.
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Old Feb 19, 2011, 09:46 AM // 09:46   #403
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Originally Posted by PurpleFission View Post
Rangers say flash traps please.
This would be a very good thing.
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Old Feb 19, 2011, 09:57 AM // 09:57   #404
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Originally Posted by Lufina View Post
Well, here's the bar I was running yesterday. I tried VQing several areas and doing some HM missions towards Legendary Guardian. My attribute points are split between Scythe/Earth/Mysticism. I'm using Furious and Enchanting mods on my boomstick. 92 Armor/550 Health/25 Energy.

Vow of Strength
Sand Shards
Aura of Thorns or Staggering Force (I tested one for the low energy and the other for the quicker recharge)
Pious Assault
Reap Impurities
Whirlwind Attack
Save Yourselves
Heart of Fury

I really don't know what to think. I'm amazed at the synergy of the dervish's newfound powers of destroying entire groups, but I have a sinking feeling a nerf bat will be coming soon. I was Leeroying everything to gain all agro of everything, and under the scythe, my computer blue-screened, except it was filled with yellow numbers. And because of some mesmer skill support backing me up, everything under the scythe seemed to just be standing there waiting to be cut.

I flashed Vow of Strength and Sand Shards upon refresh which I let run their course without teardown, which I covered with Aura of Thorns or Staggering Force (I ran one or the other my my bar) solely for tear-down with Pious Assault with immediate follow-up with Reap Impurities. Whirlwind attack, Heart of Fury, and Save Yourselves I spammed as soon as they were charged. With the new Mysticism, energy was never an issue, and adrenaline was also not an issue with the group sizes I was attacking.

On my bar alone, five of my eight skills (reap impurities seemed to be particularly brutal) were intended to be unleashed on groups of mobs. On top of my heroes already casting Mark of Pain, Spiteful Spirit, Destructive was Glaive, Panic, Complicate, and Cry of Frustration...

I'm going to continue VQing as fast as possible until something changes. I'm not sure WHAT would be changed, though. None of the skills seemed too unbalancing on their own (compared to Aura of Holy Might and Asuran Scan), but they all added up to the perfect storm, with my toon as the whirlwind.

Incidentally, the only thing that remained on my bar was Save Yourselves. Also, if I used rock candy, I would switch our Heart of Fury for Eternal Aura or By Ural's Hammer.
This pretty much refects my experiences so far, with a few different bars also playing around with Ebon Dust aura. Eternal Aura is letting me play around with different sets of sup runes as well. For fun I took Melloni, Khamu and Gwen as heroes to Varajar Fells HM..just an insane slaughter of the melee mobs there. Never seen Asterious go down so fast. Honestly, I feel anyone who thinks this isn't a nice update just isn't setting up new bars and testing.

Last edited by Lasai; Feb 19, 2011 at 10:02 AM // 10:02..
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Old Feb 19, 2011, 11:10 AM // 11:10   #405
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After trying some enchant remove skills and Flash Enchants for a Derv Hero build, i conclude for the moment its NOT good.

Heroes go frenzy with re-applying Flash Enchants wich ends up being very energy draining still.

hmm, i wonder but i guess not, if the Test Krew tested H/H with the new Derv skills.
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Old Feb 19, 2011, 11:45 AM // 11:45   #406
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lol so much overpowered stuff, ridiculous
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Old Feb 19, 2011, 01:33 PM // 13:33   #407
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One very good evolution: I finally made MOX use a scythe after i had used him as a poor mans earth ele/wardbot for so long.
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Old Feb 19, 2011, 02:56 PM // 14:56   #408
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Quote:
Originally Posted by Lufina View Post
Well, here's the bar I was running yesterday. I tried VQing several areas and doing some HM missions towards Legendary Guardian. My attribute points are split between Scythe/Earth/Mysticism. I'm using Furious and Enchanting mods on my boomstick. 92 Armor/550 Health/25 Energy.

Vow of Strength
Sand Shards
Aura of Thorns or Staggering Force (I tested one for the low energy and the other for the quicker recharge)
Pious Assault
Reap Impurities
Whirlwind Attack
Save Yourselves
Heart of Fury

I really don't know what to think. I'm amazed at the synergy of the dervish's newfound powers of destroying entire groups, but I have a sinking feeling a nerf bat will be coming soon. I was Leeroying everything to gain all agro of everything, and under the scythe, my computer blue-screened, except it was filled with yellow numbers. And because of some mesmer skill support backing me up, everything under the scythe seemed to just be standing there waiting to be cut.

I flashed Vow of Strength and Sand Shards upon refresh which I let run their course without teardown, which I covered with Aura of Thorns or Staggering Force (I ran one or the other my my bar) solely for tear-down with Pious Assault with immediate follow-up with Reap Impurities. Whirlwind attack, Heart of Fury, and Save Yourselves I spammed as soon as they were charged. With the new Mysticism, energy was never an issue, and adrenaline was also not an issue with the group sizes I was attacking.

On my bar alone, five of my eight skills (reap impurities seemed to be particularly brutal) were intended to be unleashed on groups of mobs. On top of my heroes already casting Mark of Pain, Spiteful Spirit, Destructive was Glaive, Panic, Complicate, and Cry of Frustration...

I'm going to continue VQing as fast as possible until something changes. I'm not sure WHAT would be changed, though. None of the skills seemed too unbalancing on their own (compared to Aura of Holy Might and Asuran Scan), but they all added up to the perfect storm, with my toon as the whirlwind.

Incidentally, the only thing that remained on my bar was Save Yourselves. Also, if I used rock candy, I would switch our Heart of Fury for Eternal Aura or By Ural's Hammer.
Except that is what Dervish is meant to excel at, thanks to the update. If they nerf him, it's not for objective reasons but 'popular demand' of stupid Warriors and Assassins who can't get over the fact Dervish can finally compete with them, after what, 2-3 years!? Lol, give me a break.

PvE skills overpowered every single core profession of the game, not to mention the Assassin and Paragon. There is no logical reason Dervish shouldn't have powercreep to cleave through PvE mobs like butter, if everyone else can do that just as efficiently (especially in the synergy with hero builds).

The only thing to change now is small rework of Paragon and Ranger skills, after that major update to Elementalist's damage output in PvE and then it's all equal, more or less.
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Old Feb 19, 2011, 03:07 PM // 15:07   #409
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Quote:
Originally Posted by dagrdagaz View Post
After trying some enchant remove skills and Flash Enchants for a Derv Hero build, i conclude for the moment its NOT good.

Heroes go frenzy with re-applying Flash Enchants wich ends up being very energy draining still.

hmm, i wonder but i guess not, if the Test Krew tested H/H with the new Derv skills.
Yes, but the improved melee AI isn't finished yet. I believe Joe said it will be coming in a future build.
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Old Feb 19, 2011, 03:17 PM // 15:17   #410
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Originally Posted by AmbientMelody View Post
Except that is what Dervish is meant to excel at, thanks to the update. If they nerf him, it's not for objective reasons but 'popular demand' of stupid Warriors and Assassins who can't get over the fact Dervish can finally compete with them, after what, 2-3 years!? Lol, give me a break.

PvE skills overpowered every single core profession of the game, not to mention the Assassin and Paragon. There is no logical reason Dervish shouldn't have powercreep to cleave through PvE mobs like butter, if everyone else can do that just as efficiently (especially in the synergy with hero builds).

The only thing to change now is small rework of Paragon and Ranger skills, after that major update to Elementalist's damage output in PvE and then it's all equal, more or less.
I'd much rather have a dervish in my party now than before this update.
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Old Feb 19, 2011, 03:38 PM // 15:38   #411
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butterflies in my tummy after reading all this, can't wait to dust off the GW icon and get that r12 kurzick for my derv main.
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Old Feb 19, 2011, 04:19 PM // 16:19   #412
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I sure am enjoying this update.

Easily maintainable IAS? AYE
Faster attack speed? AYE
No more (or less) stopping to cast enchantments? AYE

So that's all of my issues taken care of.

I'm not a big fan of the teardown stuff but I can live with that.
Especially liking the Vow of Strength + Sand Shards + WW/Chilling Victory combo so far.
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Old Feb 19, 2011, 05:14 PM // 17:14   #413
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Same as mesmer update/ all the other updates. Takes a slightly underpowered/underdeveloped profession and instead of just updating them to be viable, equip them with a few completely overpowered aspects. Not suprised..

New Goal Though: LDoA + Leg Survivor
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Old Feb 19, 2011, 05:29 PM // 17:29   #414
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Originally Posted by PurpleFission View Post
Rangers say flash traps please.
+1

Warriors say hammer attack speed rate same as scythe.
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Old Feb 19, 2011, 06:31 PM // 18:31   #415
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Originally Posted by Sir Cusfreak View Post
No matter if you died once at 1.25million XP due to lag and never ever died again....
If you bought Kath hammers, I would love to see you banned
I finally figured out what bothered me about your post. Now, using your logic, I would say that even if you die AFTER you reach 1,337,000 experience you are no longer a survivor.

A person that goes the entire 1,337,000 after a death has done the exact same thing as doing it the first time. It is even MORE difficult considering that there are lots of non-repeatable quests that the person now does not have access to.

The deaths coming before or after reaching the title amount of experience should not make one iota of difference.

I DO agree with you on the hammers. Cheap azz way of getting the SL3 title.
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Old Feb 19, 2011, 07:11 PM // 19:11   #416
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Originally Posted by novawhiz View Post
Same as mesmer update/ all the other updates. Takes a slightly underpowered/underdeveloped profession and instead of just updating them to be viable, equip them with a few completely overpowered aspects. Not suprised..
Agreed. It's a shame really.
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Old Feb 19, 2011, 07:14 PM // 19:14   #417
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I DO agree with you on the hammers. Cheap azz way of getting the SL3 title.
Yeah but no one gets it through playing through the game anymore. (Yes im sure there are 2-3 people out there that do still). Everyone does Kilroy, If i had the money id much rather pay for hammers than do kilroy 10000000 times. Kilroy is just as cheap as hammers, it just takes 10000000 hours longer.

Yes those are real numbers
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Old Feb 19, 2011, 07:56 PM // 19:56   #418
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Man, I got to relearn the Dervish again. I feel like we just got a new class.

Gonna have fun dusting off my Dervish.
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Old Feb 19, 2011, 08:42 PM // 20:42   #419
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After some further thought, and some debate amongst friends, I will say that IF they removed the Kath Hammer BS, and kept Kilroy XP from counting, and the people who were going to go back and get LS on their main toons had to do it by actually earning thier XP while risking death, and therefore actually earning the title, then that would be far, far less offensive - and while I don't really agree it should be done, I could at least respect the decision, and would feel a lot better about it. But seeing a billion people lame-way an LS title post-death is just plain wrong on every level.
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Old Feb 19, 2011, 09:20 PM // 21:20   #420
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But seeing a billion people lame-way an LS title post-death is just plain wrong on every level.
I can't wait for you to explain why.

Apart from the moral BS that you and others are applying to a video game, exactly how does EVERY single character in GW having "lame-way"-ed their LS3 title affect your gameplay? Not your e-peeniness, or any other pseudo-metaphysical rationale, but actual gameplay effects that would somehow make the game unfair.

Be specific.
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